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Trap can be defined as “an obstacle or hazard”.
Generally there is always at least one trap room, or a room having a puzzle in the RPG (Role Playing Game) world. A simple online search on “RPG trap” room will return ideas, free online games, and a plethora of other possible options. The only end is one’s own imagination. Even the mousetrap was patented on November 4, 1879, by James M. Keep of New York. Traps and snares have been used through out history. No surprise trap rooms have bled into our games.
In the above video example, I use blind monks aimlessly running around. If touched by the player, then the player has failed. Note I use the trigger “Event Touch”. This allows the action within the Event Page to occur, without the need of an action of the character or player. Also the Priority must be “Same as Characters”.
Additionally, during the making of the video, we hit the “Event Limit” of nor more than 10 events in the game.
Taking the same idea of using the event touch, in the video above we create portals. Again, simply colliding the character with the item of interest, we get the results. We use a switch once more, to acquire a different result on one of the portals. As you have guessed switches are the meat and potatoes of the game play.
Remember, control switches remain on throughout the game, until they are turned off. Below is from our video example, where the control switch is turned on with one event, while the alternative outcome is in a separate event.
Keep in mind, however, if you use a control switch for a specific event or action, do not reuse the same switch later in the game. This will create a conflict, and introduce an error in your game play. KEEP NOTES, as you create your game play.
In our demonstration, I pointed out I wasn’t able to have my character “action touch” the Inn Keeper Sprite. Oddly, the table wouldn’t allow me either. To resolve this, I had a player touch event in front of the desk. While this only demonstrated a method for resolution, it will cause another issue. If you do not want your character to keep having this same dialogue, you would add an additional event page on the player touch, with the “Rick” switch on. This will continue your story line and game play.
When creating the seller in the Weapon’s store, I had to value the event field on the counter, in front of the seller, not the seller itself.
The demonstration had two event pages.
Event page one had the standard introduction, with the ability to purchase the limited items.
The item selection contained three steps.
- 1) Choose “Shop Processing”
- 2) Double click the goods.
- 3) Choose Goods and specify the price.
I was able to change the seller’s reaction, upon the interaction.
- RPG Maker utilizes the ogg file as their audio files.
- You can import ogg files via the Resource Manager tool.
- You can play, or review the audio files in RPG Maker via the tools->Sound Test.
- The audio files can be found in the audio folder, under the project’s main folder.
- Example: \My Documents\RPGVXAce\[your project]\Audio
- There are four folders holding the audio.
- You can use the http://www.online-convert.com/ to convert audio files into OGG audio files.
- The site will not allow you to convert YouTube url links.